Interactive White Boards

What are  IWBs?

An interactive whiteboard is an instructional tool that allows computer images to be displayed onto a board using a digital projector. The instructor can then manipulate the elements on the board by using his finger as a mouse, directly on the screen. Items can be dragged, clicked and copied and the lecturer can handwrite notes, which can be transformed into text and saved.

They are a powerful tool in the classroom adding interactivity and collaboration, allowing the integration of media content into the lecture and supporting collaborative learning. Used innovatively they create a wide range of learning opportunities.

This type of whiteboard is now commonplace in schools in the UK, but universities have been slower to adopt this technology. They were originally developed for use in business to demonstrate concepts and record meetings. However, they are an extremely flexible tool which can be used with both the youngest primary school children and university graduates.

An interactive whiteboard can be a cost saver as this technology demonstrates how one computer can provide learning stimuli for a whole classroom. This is more cost effective than equipping an entire IT room, or every student with a laptop.

Use Case Scenarios

Develop interactive training environment


Schools, trainging institutes, corporates…

Interactive Text

Usage of annotations and text highlighting during visual demostration or illustration of concepts

Highly Visual

Add notes and drawings and then save them to be printed out and shared, or added to a virtual learning environment

Record Sessions

Show pictures and educational videos to the whole lecture theatre. You can label parts or highlight elements of an image

Delivery Channels

Demonstrate the content available on a website in a teacher-directed activity to authorized or public users

Research has shown that IWBs have had positive impact on even the lowest performing students.

It was found that the effectiveness on learning and student engagement was much higher when students were given the opportunity to interact with the Whiteboards.

Benefits to the Teacher

  • IWBs can be used by teachers to create, view and annotate PowerPoint presentations in real time.
  • Streamed or downloaded videos can be shown,eliminating the hassle of a film projector in the classroom.
  • Instructors can use online map and satellite imagery to teach geography, bringing their lessons to life in 3D instead of using an old-fashioned globe.
  • Artwork or online museum presentations can be shown to classes, limiting the expense and time required for class field trips.
  • Film teachers can use IWBs to demonstrate moviemaking techniques to the entire class at one time.
  • Phys Ed teachers can use IWBs for viewing and critiquing competitive sports and physical education activities on a big screen.
  • Teachers can instruct students how to conduct research on the Internet by showing the class techniques to everyone at once.
  • Teachers can work collaboratively with students on writing and editing exercises, math lessons and science experiments.
  • Instructors can educate the class on the use of asoftware program and other computer skills without having to go around to each student’s personal computer.
  • The number of personal computers in the classroom can be reduced with IWBs. This can limit cost for hardware, software and updates as well as reduce distractions and technical problems.

Benefits for IWB to Students

  • Students are more focused on their learning when teachers used an IWB.
  • Students become highly engaged when there are opportunities to work directly on an interactive whiteboard.
  • The use interactive whiteboards decreases distraction by focusing students’ attention on lessons.
  • IWBs enhanced language lessons when teachers use visual aids to reinforce vocabulary and grammar lessons
  • Spontaneous lessons are easily supported with aninteractive whiteboard.
  • Student engagement significantly increases when an IWB is used in conjunction with a classroom audio system.
  • Assist in virtual trips